Screen Space Reflections

New comments cannot be posted and votes cannot be cast.
Screen space reflections. This thread is archived. Screen space reflections adds reflections to the scene using the data that is already available in the image. Like ssao you ll need the vertex positions in view space. The images show a mage casting magelight and the environment lighting up.
Screen space reflections are entirely 2d it recreates the surface using the depth buffer reflects the view direction against it and if it happens to hit something else on the screen uses it as part of the reflection if it hits something off the screen too bad no reflections view entire discussion 11 comments 1 3k. When i m outside in fallout 4 it seems having this setting on can take away as much as 10fps. It creates much more accurate reflections while not being quite as hard on performance. This is the spiritual successor of the reflective bumpmapping rbm in older reshade shaders.
Referrer back to ssao for details. Screen space reflection uses a technique known as ray marching to determine the reflection for each. To compute the. What are screen space reflections.
Screen space reflection ssr ray marching. What is screen space reflections and why does it hammer my fps so badly.